This web presence is constantly morphing. There's a boatload of content. Check the
NEWS often.
This site is more or less a testing site, where various technologies are just plopped in carelessly to test this or that chunk of code. I leave some up, I take most down. Most is not accessible and only is used by me when coding or testing... you see this site moves constantly.
Sometimes it's all driven from sql, sometimes even on my laptop over a vpn while I'm sitting at a bar or at a friend's house helping make pasta. There's a gallery, a search, and other things. Jump on irc.enterthegame.com #shadowspawn if you want to rap.
erpleaf2 is my secretary so talk to him if you need me and I'm not there.
Refresh for more images of examples of my work (or my contributions with others) or visit the projects to the left.
More about this site:
The artificial intelligence (AI) components of simulations combined with the graphical impact of reality-style design often appear to be very complex, possibly having attributes beyond virtual computer generated environments. In this online collection I note and record, and in some instances display and exemplify the similarities and differences between AI and reality level design for simulations and their affects in the psychological and marketing environment.
I contrast the goals of design and AI, their performance requirements, and the underlying resources available for developing and fielding the combination, with an eye to how they impact the complexity of human behaviors.
My conclusion is that the tools are currently far ahead of the imaginative ability of game designers.
While this is a bold, generally broad statement and open to argument (as all aesthetic statements may be) it is my beliefs. I use computers as a canvas and I am simply an armature (pro sometimes but not full time), but I understand what designers must go through in order to keep an idea profitable and put fold on the table.
That this may change soon as more start to gain experience within the effects and abilities of the modern computing environment and design concepts that far outweigh consumer products insofar as artistic and intrinsic design and behavior.
I also argue that simulations have advantages for doing certain types of research on complex, human-level behavior.